Introduction
The 2013 Deadpool action game developed by High Moon Studios has long been shrouded in rumors concerning its budget. Speculation, particularly on Wikipedia and in various conversations, has frequently put the development cost at an astronomical $100 million. However, Chris Baker, a former developer who worked on the game, has taken to social media to dispute this claim.
Chris Baker’s Revelation
Chris Baker, who was part of Marvel’s games division at the time of Deadpool’s release, recently addressed the budget myth on X (formerly Twitter). According to Baker, although he wasn’t privy to the exact budget, the $100 million figure is wildly inaccurate. He explained that Grand Theft Auto-level budgets, such as the reported $100 million for GTA IV in a 2008 Times profile of Leslie Benzies, were not applicable to the Deadpool game. Baker furthered his point with a video retrospective, reiterating his stance on the game’s budget.
The Misinformation Cycle
Despite Baker’s clarifications, the $100 million rumor continues to circulate, driven partly by Wikipedia. The online encyclopedia cites a 2015 GameSpot listicle that lacks a verifiable source for its information. This misinformation perpetuates as people insert this factoid into discussions about high-budget games. According to Baker, this persistent myth might have originated from a humorous in-game joke about the game going over budget, among other speculative sources.
The Reality of Gaming Budgets
Understanding the actual costs associated with game development can be complex, particularly for titles released nearly a decade ago. Given the disparate sources and lack of concrete evidence, it’s challenging to realign public perception with factual data. Nonetheless, Baker’s insights shed light on the propensity for inaccuracies to gain traction online. While the actual budget for the Deadpool game remains a mystery, it is evident that the rumored $100 million figure is exaggerated.
Conclusion
In conclusion, Chris Baker’s authoritative voice adds credibility to the debunking of the $100 million myth surrounding the 2013 Deadpool game. Despite the ongoing misinformation, it is essential to approach such figures with skepticism, recognizing the potential for errors in widely accepted narratives. By doing so, we can foster a more accurate understanding of the gaming industry’s financial landscape.