Introduction to Dungeonborne
Dungeonborne, a game that once threatened to claim the crown from Dark and Darker in the fantasy hack-and-slash extraction genre, is now facing its imminent closure. Developer Mithril Interactive has announced that new account registrations and in-game purchases will cease on February 28, with the game itself set to go offline on May 28. This recent development marks a significant turning point for a title that many had high hopes for.
The Early Days and Challenges
When we first got our glimpse of Dungeonborne in February 2024, the game was still in a rough state, a situation not entirely unexpected for a project in early development. It bore a striking resemblance to Dark and Darker. In fact, Mithril Interactive went out of its way to clarify that they had ‘absolutely zero affiliation with Nexon,’ especially considering the ongoing legal issues that Dark and Darker’s developer, Ironmace, has faced after a copyright lawsuit.
Accessibility and Potential
One of the significant advantages Dungeonborne held was its presence on Steam, a platform that provided it a larger audience compared to Dark and Darker, which was not available on Steam due to the ongoing legal issues with Nexon at that time. This accessibility presented Dungeonborne with a unique opportunity to attract players and potentially overshadow Dark and Darker. Unfortunately, it seems that this chance will remain unrealized as Dungeonborne prepares to disappear from the gaming landscape.