How Rebellion Games Mastered Budgeting to Avoid Layoffs

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Understanding Rebellion’s Approach

In a recent chat with PC Gamer’s Joshua Wolens, Rebellion CEO Jason Kingsley shared insights on how the studio has miraculously dodged layoffs amidst this ongoing crisis in the gaming industry. Exploring the makings of their latest title, Atomfall, Kingsley’s revelations shed light on the artistry of fiscal discipline.

It’s Not Just Luck

“It would be incredibly egotistical to say it was entirely due to our incredible skill at running a company,” Kingsley remarked. Indeed, while a pinch of luck always plays its part, the Rebellion team has developed a systematic approach to budgetary control. Operating with a spending efficiency that focuses on ‘millions of pounds’ rather than ‘hundreds of millions’ has allowed them to craft games that not only entertain but also capitalize on profitability.

Embracing Quality Over Quantity

Contrary to the bluster of massive open-world games, Rebellion has opted to pursue smaller, more intimate projects. This strategy is not merely a financial decision but also stems from personal preferences in design. Kingsley emphasizes that aiming for projects with a tightly controlled scope boosts not just their creativity but ultimately, their bottom line. By creating compelling titles like Sniper Elite 5 and Evil Genius 2, they showcase how striking a balance between artistry and financial savvy can spell success in a turbulent industry.

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