Rejected Concepts for Dragon Age: Inquisition’s Multiplayer Characters

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Exploring the Unseen: Bioware’s Creative Process

If you’ve ever marveled at the intricacies of Dragon Age: Inquisition, it might surprise you to learn that not every character that was conceptualized made the final cut. Bioware’s art lead recently revealed a treasure trove of rejected concepts for multiplayer characters, each more fantastical than the last. These off-the-wall ideas serve as a testament to the creative liberties the team took during development.

Characters that Could Have Been

Among the myriad character concepts, one stood out: a controversial companion whose return sparked debates throughout fandom. Fans speculated wildly about the implications and dynamics this character would bring to Inquisition’s multiplayer experience. While they never materialized in the game, the sheer creativity behind these designs offers a fascinating glimpse into the development process.

A Journey through the Fantastical

What do these rejected concepts tell us? They highlight Bioware’s willingness to push boundaries, experimenting with ideas that could challenge players’ perceptions. Although players may never see these characters in-game, their legacy lives on in fan discussions and speculative fan art that celebrates what could have been. It’s this creativity and humor infused into the rejected concepts that add a layer of depth to our beloved series.

Ultimately, while we may not embark on multiplayer adventures with these unique beings, we can appreciate the vision and imagination that go into creating such rich narrative experiences. So, here’s to the characters we’ll never meet but wish we could in Dragon Age: Inquisition!

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Carl S. Seibel
Carl S. Seibel
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