Sid Meier’s Reaction to Civilization 5 Launch Without Genghis Khan

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Sid Meier, a renowned video game designer, was apparently baffled by the decision to launch Civilization 5 without the iconic historical figure, Genghis Khan. This blog post explores Sid Meier’s reaction and the potential implications of this decision on the gaming community.

Sid Meier’s Perspective

Sid Meier, the mind behind the Civilization series, has always aimed to create an immersive and historically accurate experience for players. When it was revealed that Civilization 5 would launch without Genghis Khan, Sid Meier’s reaction was one of surprise and confusion. Known for his meticulous approach to game design, Meier’s iconic quote on this matter was, “Sid said, what?” This comment encapsulates his disbelief over the absence of such a significant figure in world history.

Significance of Genghis Khan in Civilization

Genghis Khan, the founder of the Mongol Empire, is a crucial figure in human history. His strategic prowess and leadership skills made him a formidable conqueror, often featured in various historical strategy games, including previous installments of the Civilization series. His exclusion from Civilization 5 raised questions among fans and historians about the game’s historical coverage and completeness.

Community Reaction

The gaming community’s response to the absence of Genghis Khan was mixed. While some players appreciated new features and gameplay mechanics introduced in Civilization 5, others felt that excluding a figure of Genghis Khan’s stature was a notable omission. The community discussions often echoed the sentiment of “Sid said, what?” with many players expressing similar surprise.

Conclusion

The decision to launch Civilization 5 without Genghis Khan remains a curious case in the history of the franchise. Sid Meier’s bafflement highlights the importance of historical accuracy and the expectations of the gaming community. Understanding the reasoning behind such decisions can provide valuable insights for the future development of historically based games.

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