The Anticipation Builds
As a devoted fan of procedural simulations, the excitement surrounding Streets of Fortuna is nothing short of electric. Watching its development unfold feels akin to edging closer and closer to the event horizon of a black hole—a captivating plunge into the unknown. Thanks to Kitfox Games, the creators behind Caves of Qud and the Steam release of Dwarf Fortress, we can expect a sandbox city experience that simulates the chaotic dynamism of ancient Constantinople. It’s like standing before a wizard’s cauldron, waiting for that first fateful bubble to rise.
The Depth of Simulation
In a recent devlog video, Brent Ellison, the lead designer, unveiled the sophisticated NPC behavior systems that underpin Streets of Fortuna. As it stands, each city is home to around 1000 NPCs, each with their own schedules, needs, and emergent behaviors. Kitfox has exhilarating plans to increase this number to 3000, crafting a bustling metropolis alive with possibility. Even when they aren’t on-screen, these NPCs manage their everyday lives, creating an intricate tapestry of interactions and events.
Gameplay and Mischief
Ellison’s insights into the game’s design priorities are as delightful as they are mischievous. With the developers keenly aware of how players might twist the city’s mechanics, the game promises to entertain your darker whims. Whether it’s plotting the perfect crime by poisoning someone’s drink or causing delightful mayhem, Streets of Fortuna ensures players can manipulate its clockwork-like city to their advantage. As you envision yourself interrupting NPCs with a fire-striker, it’s easy to see why this game has claimed a coveted spot on my wishlist.