The Joy of Not Finishing: Josh Sawyer’s Take on RPGs

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Introduction

In the world of RPGs, the journey often takes center stage over the destination. Obsidian’s own Josh Sawyer recently chimed in on this topic during a lively Tumblr Q&A. He humorously pointed out that, in the grand scheme of things, it’s really not that crucial if players never fully complete these expansive games.

Why Finishing Isn’t Everything

Let’s face it: who among us can honestly say they’ve finished every quest in Skyrim? If your answer is yes, you either possess superhuman patience or an alarming lack of a social life. According to Sawyer, it’s perfectly acceptable to embrace the idea that gaming is essentially about exploration and experience rather than completion. After all, some of the most splendid moments in RPGs come from wandering off the beaten path and savoring the rich lore and interactions scattered throughout the game world.

Chilling Out on Game Size

As fans of meticulously crafted worlds, we sometimes impose unrealistic expectations on ourselves regarding completion. Sawyer’s philosophy invites us to relax; the size of a game shouldn’t be a metric for its enjoyment. The breadth of storylines and quests may be daunting, but they also provide chances for delightful discoveries. So next time you find yourself in a dialogue tree that seems to stretch on forever, remember that every choice is part of the experience—whether you reach the end or not.

In the end, it might just be time to embrace this more laid-back approach to gaming, where the journey holds more value than the closure. So go ahead, start that ambitious RPG—you don’t have to finish it. Just enjoy the ride!

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Nicole S. Sage
Nicole S. Sage
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