The Absence of Poison Swamps in Elden Ring Nightreign
Fans of FromSoftware games have come to expect the infamous poison swamps that director Hidetaka Miyazaki loves to include in his environments. However, in the upcoming Elden Ring spinoff, Nightreign, players will find a surprising absence of these toxic terrains. As amusingly noted by Kitao Taidai, director Junya Ishizaki has taken the reins of this game, steering it clear of the traditional poison debuffs.
A Director Change Brings New Directions
Miyazaki, known for his affinity for crafting challenging, swamp-laden landscapes, mentioned in 2022 how he had rediscovered his love for creating poison-infested areas. Despite his occasional admission of going overboard with these features, Nightreign’s different directorial approach signals a shift. Instead of the usual poison chaos, players will experience new gameplay elements tailored to the vision of Ishizaki, who has previously served as the battle director for Elden Ring.
The Fans’ Reaction to the Shift
The decision to omit poison swamps has prompted mixed reactions among fans. Some appreciate the fresh direction, while others miss the familiar challenges of navigating through poisonous bogs. As Taidai humorously remarked during a livestream discussion, perhaps the absence of the toxic swamps was simply because no one wanted to include them this time around. Whether or not fans will embrace this new version of Elden Ring remains to be seen, but it certainly offers an intriguing take on the franchise’s gameplay dynamics.