Sunday, December 22, 2024

Why Dragon Dogma 2’s Town Performance Issues Are Thanks to ‘Galaxy-Brained’ NPCs

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Nicole S. Sage
Nicole S. Sage
516 Williams Lane Mount Hope, KS 67108

The Trouble with Thinking NPCs

It seems that in the vast medieval world of Dragon Dogma 2, the townsfolk are a bit too cerebral for their own good. Developers recently revealed that the performance issues in these bustling hubs stem from none other than galaxy-brained NPCs who think too much. Yes, you heard it right!

An Overthinker’s Paradise

Imagine a town where characters engage in deep philosophical discussions about the nature of dragon-slaying while you’re just trying to pick up a quest. These NPCs seem to be more focused on pondering their existence than on helping you become the hero of the realm. The added cognitive overhead for these characters doesn’t just lead to existential crises; it leads to significant performance woes in gameplay.

Balancing Brilliance and Performance

Developers are tasked with walking a fine line between creating immersive experiences and maintaining gameplay fluidity. While having deep-thinking NPCs makes for engaging lore, they are wreaking havoc on in-game performance when players visit towns. The quest for balance continues: How can NPCs be intelligent without dragging the entire game down with them?

As players, we appreciate a well-thought-out narrative, but there’s a time and place for everything—like when you’re trying to craft your legendary sword rather than mulling over dragon-fighting strategies with a pixelated philosopher. Here’s hoping the devs find a way to reign in the runaway intellect of these NPCs, so we can enjoy our journey through Dragon Dogma 2 without performance hiccups!

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