Sunday, December 22, 2024

Why Games Designed by Conference Calls Fall Flat

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Nicole S. Sage
Nicole S. Sage
516 Williams Lane Mount Hope, KS 67108

The CEO Boardroom Dilemma

In the bustling world of game development, it’s easy to envision a team of executives sitting around a polished conference table, flipping through presentations of their next big hit. But let’s face it: games that look like they were designed by a bunch of people in a CEO boardroom lack authenticity and excitement. Refantazio’s director has a point here—such games often miss the mark when it comes to creativity and connection with players.

The Need for Authenticity in Game Design

When games are crafted solely based on market trends or corporate strategies, the heart of gaming can get lost in the process. A buffer of boardroom discussions and PowerPoint slides can strip away the imagination that fuels a truly captivating gameplay experience. Players crave narratives, worlds, and mechanics that feel genuine, not just the product of a checklist ticked by a panel of suit-clad decision-makers.

Rethinking Game Development

Instead of allowing the sterile environment of corporate influence to guide creative direction, developers should embrace the bizarre and the whimsical. Games shouldn’t just be products engineered for profit; they should be adventures crafted from passion. This approach not only leads to more interesting and innovative designs but ultimately results in experiences that resonate with audiences far more deeply than those originally spawned in the boardroom.

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