The Complicated Landscape of Disco Elysium Successors
The post-Disco Elysium world is undoubtedly difficult to navigate. Following the release of what many consider one of the greatest RPGs in recent years, developer Za/Um faced a significant collapse. The fallout has led to various factions each proclaiming their intent to create a ‘spiritual successor’ to the beloved game. This environment is rife with competition and contention, making it a complex situation for creatives involved.
Samantha Béart’s Reaction
One notable voice in this conversation is Samantha Béart, renowned for their role as Karlach in Baldur’s Gate 3. As a skilled actor, Béart’s performance has attracted attention from multiple teams working on Disco Elysium follow-ups. However, they have recently declared a firm stance against participating in any projects unless specific conditions are met. This decision raises eyebrows and highlights the importance of leadership and vision in game development.
A Preemptive No Thanks to Casting Calls
Béart made it clear with their statement, “Miss me with that casting call.” This statement reflects a deeper sentiment: the need for the original project lead to remain at the helm of any successor. Without that creative leadership, Béart is unwilling to entertain involvement in what they deem could potentially be a diluted experience. The integrity of the original creation is paramount in producing a worthwhile successor, and Béart is not alone in holding this belief.