Monetization Controversy Arises
Early backers of the acclaimed game ‘Bazaar’ are expressing their disappointment as the developers have made a significant shift in their monetization strategy. After years of development, the game is finally entering open beta, but not without controversy surrounding the introduction of a ‘prize pass,’ reminiscent of a battlepass system. This has led many to accuse the team of a ‘bait and switch,’ as the original Kickstarter campaign promised a different experience.
The Prize Pass Explained
In a recent update video detailing patch 0.1.8, the developers revealed that players will have the option to purchase the premium version of the prize pass, allowing them to earn exclusive 10-card expansions for various heroes. While players can earn gems through ranked matches, which can also be used for these expansions, the need for monetary investment has sparked backlash among loyal supporters who feel misled. Some argue that the monetization strategy deviates from early promises made during the Kickstarter campaign of 2018.
Community Response to Changes
The fandom’s response has been mixed. Many longtime followers, dedicated to the game’s unique blend of mechanics and strategy, aren’t pleased with this new approach. One developer notably commented on social media, mentioning that the outcry from the community, particularly on platforms like Reddit, has provided a sense of relief, albeit inadvertently stirring the pot. This situation underscores the complex dynamics between game developers and their early backers, particularly on sensitive subjects like monetization.