Introduction to Many Nights a Whisper
Deconstructeam, the indie studio known for creating engaging narratives in titles like The Red Strings Club and Gods Will Be Watching, has teamed up with Selkie Harbor to bring us their next game: Many Nights a Whisper. This innovative game immerses players in a mystical world where they are tasked with performing a ritual that grants the wishes of their community.
The Ritual and Gameplay Mechanics
In Many Nights a Whisper, players assume the role of the Dreamer, chosen to use a sacred slingshot to launch a fireball at an ancient chalice. This chalice is described as “impossibly distant,” creating a unique challenge. The game is designed for a single sitting, focusing on the tense buildup to the final event. Throughout the day, players train by shooting fireballs, enhancing their skills, and engaging in deep conversations with their mentor.
Community Voice and Choices
Evenings are dedicated to hearing the community’s whispered wishes at the confession wall, making decisions on which wishes to grant. This element adds a layer of ethical conundrum reminiscent of Deconstructeam’s previous works. Should you fail in your task, the game warns, it will unleash ten years of calamity upon the people. Therefore, the stakes couldn’t be higher!
Many Nights a Whisper promises to combine Deconstructeam’s trademark heartfelt narratives with intriguing gameplay. Mark your calendars, it’s set to release in the second quarter of the year. Don’t forget to check out their Steam page and add your own wishes to the wishlist!