The Closure of Seekers of Skyveil: A Studio’s Journey

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Introduction to Seekers of Skyveil

Six years ago, a group of former developers from Bioware, Blizzard, and Riot created Elodie with the vision of developing a game that would eventually become Seekers of Skyveil. This title offered a unique mix of MOBA action and extraction gameplay, reminiscent of games like Escape from Tarkov. Despite the excitement surrounding its launch, the game struggled to gain traction among players in its early access phase.

Mixed Reception and Closing Announcement

Consulting insights from PC Gamer, former editor Tyler Colp highlighted Seekers of Skyveil as potentially pioneering a new gaming subgenre. Nevertheless, since its launch, it remained below a mixed user rating on Steam. Just 18 days post-launch, Elodie announced that both the game and the studio would be shutting down. In a heartfelt blog post, the team expressed gratitude towards the community for their support, stating, “Your enthusiasm, feedback, and love for Seekers of Skyveil meant everything to us.” This closure stems from an inability to sustain a large enough player base and secure necessary funding for continued development.

Reflections on the Gaming Landscape

While Seekers of Skyveil was Elodie’s first official release, the studio’s journey began with an initial vision of a social co-op game backed by $32.5 million in funding. The team’s significant pivot towards MOBA mechanics reflected the evolving landscape of gaming where fierce competition exists. As seen with recent titles like Star Wars: Hunters and others in the hero-based PvP realm, rapid closures are increasingly common. For players who had invested time and money into Seekers of Skyveil, Elodie promised refunds and a timeframe to enjoy remaining content before all matchmaking ceased. The story of Seekers of Skyveil serves as a poignant reminder of the challenges faced by indie developers in a saturated market.

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