AI in Game Production: The Current Landscape
In a recent financial presentation, CD Projekt’s joint CEO Michał Nowakowski provided insights into the company’s views on artificial intelligence (AI) and its role in game development. In January 2024, CD Projekt stated that while AI could enhance certain processes, it would not replace human developers. This assertion raises questions about the extent of AI’s integration into the gaming industry.
Current Projects and AI Implementation
During the presentation, Nowakowski clarified that CD Projekt is currently not using generative AI in projects like The Witcher 4. This decision stems from concerns about potential legal issues surrounding the use of AI-generated content. Instead of generative AI, the studio is focusing on developing custom AI models and investigating their potential use for future titles. This cautious approach reflects the broader uncertainties prevalent in the industry regarding AI and intellectual property.
Legal Concerns Surrounding Generative AI
The trepidation exhibited by CD Projekt is echoed across the gaming sector. Companies like Getty and Valve have also voiced concerns over the legality of AI-generated materials. Legal uncertainties about the training data used for AI, including copyrighted material, are pertinent issues that must be addressed. Stakeholders in the industry continue to grapple with the implications of AI, demonstrating that while the technology holds promise, significant challenges remain.