Obsidian Entertainment: A Lean Giant in the AAA Space

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Introduction to Obsidian’s Growth

In a recent chat with IGN, Obsidian CEO Feargus Urquhart shared some intriguing insights into the game studio’s evolution since being acquired by Microsoft. Despite gearing up to launch their fourth game in just five years, Obsidian’s workforce remains comparatively small in the massive world of AAA development.

Understanding the Numbers

As it stands, Obsidian has expanded from a modest team of 170-180 employees to about 285 passionate developers. This number is impressive yet still considered lean when stacked against many of the other hefty AAA studios in the industry. For context, think about some of the mega developers in today’s market. With their hundreds—if not thousands—of creators, finding yourself at a studio of Obsidian’s size is quite the rarity.

Collaborations and Future Plans

Urquhart also highlighted the importance of collaboration in their growth strategy. Partnering with co-development firms like Heavy Iron and Beamdog allows Obsidian to maintain their quality output while operating with a streamlined team. It’s a winning strategy for a studio that prioritizes both creativity and efficiency. As they prepare to unveil their next big release, fans can only hope for more of that magical mix that makes Obsidian games so beloved!

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